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Fully Engaged

Course 5205

Creating Adventure and Engagement with Gamification

Goals and Objectives of this Course:

  • Use provided prompts specific to gamification, to describe assumptions and insights of practitioners, researchers and self, including how the information relates to professional educational practice.
  • Implement a learning activity that includes the gamified principles of choice and challenge.
  • Using all of the principles, strategies, and tools learned throughout the course, design a gamified unit of study that meets content objectives while engaging students in playful learning.
  • Collaborate with an individual or group to make necessary revisions to your gamified unit, clarifying storyline, purpose, directions, and/or activities.
  • Challenge the status quo by designing a gamified assessment (or Boss Battle) that ties into the game narrative and integrates unit learning goa


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